The group to develop TERA for consoles

  • As TERA is available for free for Xbox One and Tera Gold PS4 players to become involved , there should really be no reason to not take a look at the huge world that comes alive with excellent characters, Big-Ass Monsters (BAMs) and precision-based, combo-driven battle. With more information coming in the months and weeks ahead, and our entire review sorting you out with present details -- the planet of TERA is only just beginning to evolve.

    It is not really that often we visit PC-quality MMORPGs make it into home consoles. Matt Denomme, senior product manager at En Masse Entertainment working on TERA, recently had some time to go over his experience working on TERA for games and gave us insight on a number of the challenges that his team faced, along with the opportunities that arose out of their job. Plus, we have some clarity on hot-button issues like crossplay along with a potential Nintendo Shift version.

    Did the success of these games inspire the group to develop TERA for consoles, or was there something else that had a greater effect on the decision to vent TERA?

    In the first time we hooked a controller till a test construct, we knew TERA would be an excellent match for consoles. In many ways, it had been the success of TERA and it has action-focused MMORPG layout that drove us to make the jump, although we won't deny that we spent some time viewing and enjoying other names during the development process.

    What was the greatest challenge in bringing TERA consoles? Were there any significant differences between the progression of the PlayStation 4 and the Xbox One variations of the game?

    TERA was designed very much as a PC game. While it supports gamepads on PC, it would be quite difficult, maybe impossible, to interact with the complete width of systems and interfaces in the PC version with a gamepad. Re-designing all TERA's systems and interfaces using a gamepad in mind was a huge task and a substantial design challenge for the group at Bluehole because it was their first time working on a game for consoles.

    Was PC crossplay with the tera gold xbox or PS4 (we are conscious those two having crossplay collectively is not possible right now) something which the group ever considered? Were the exception based on not wanting to radically alter the landscape of long-established servers?

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